SOLDIER OF FORTUNE - All direction, production and post production for the game driven movies and marketing trailer.
DISNEY PRINCESS - All direction, production and post production for the game driven Intro and Outro movies
SOCOM - Lighting and rendering services for SCE
PIMP MY RIDE - All direction, production and post production for the Intro and Outro movies.
RAPALA PRO FISHING - All direction, production and post production for the game driven Intro and Outro movies and marketing trailer.
WORLD SERIES OF POKER 2006 – Activision: HD version of animation for game, E3 2006 and national broadcast commercials
DESPERATE HOUSEWIVES - Liquid Entertainment/Disney Interactive: modeling and texturing of characters, accessories and level assets.
NEOPETS – The Darkest Faerie (PS2) Sony Computer Entertainment of America: 60 minutes of FMV animation for the game – including over 80 characters and 40+ locations.
SOLDIER OF FORTUNE ( XBOX 360, Playstation 3, PC ) Activision FMV animation, all game driven movies and marketing trailer
NEOPETS – Pet-Pet Adventures (PSP) Sony Computer Entertainment of America (approx. 18 minutes of FMV animation)
AREA 51 – (PS2, XBox, PC) Midway Games: in-game art for “lore” element
TECH DECK DUDE – Bare Knuckle Grind (PC, PS2, XBox, GC) Self-Published by VSI: Full Game Development of title. 400k units sold
SONIC HEROES – (PS2, XBox, GC) Sega of America: approx. 30 minutes of FMV animation
SONIC HEROES – “Get Happy” (TV Commercial) McDonald's/BBD&O Worldwide: FMV animation for three national television commercials and provided all print images for marketing campaign.
EVERQUEST – The Planes of Power (Altas Map Book/PC) Sony Online: VSI created all Map and Character art for this published book – this entailed going into EVERY zone in the EQ world and documenting and depicting it artistically.
NFL STREET (PS2, XBox) EA Sports: modeling and texturing of all player heads, editing motion capture data with proprietary tools for the in-game animation of player characters
SEABLADE – The Argosy (XBox) Simon and Schuster: Full Game Development of Original IP XBox title
BUTT UGLY MARTIANS (3D Animated TV Series) Mike Young Productions/Nickelodeon/Vivendi Universal: President, Matt McDonald designed the entire IP, characters, vehicles, world – VSI modeled all assets for the 26 ½ -hour episodes, show design, developed production pipeline for overseas “animation assembly,” created logo art, demos, art for toys, concepts for interactive games, art for various licensing opportunities
BUTT UGLY MARTIANS (3D Animated TV Series) Mike Young Productions/Nickelodeon/Vivendi Universal: President, Matt McDonald designed the entire IP, characters, vehicles, world – VSI modeled all assets for the 26 ½ -hour episodes, show design, developed production pipeline for overseas “animation assembly,” created logo art, demos, art for toys, concepts for interactive games, art for various licensing opportunities
BUTT UGLY MARTIANS (3D Animated TV Series) Mike Young Productions/Nickelodeon/Vivendi Universal: President, Matt McDonald designed the entire IP, characters, vehicles, world – VSI modeled all assets for the 26 ½ -hour episodes, show design, developed production pipeline for overseas “animation assembly,” created logo art, demos, art for toys, concepts for interactive games, art for various licensing opportunities
BUTT UGLY MARTIANS (3D Animated TV Series) Mike Young Productions/Nickelodeon/Vivendi Universal: President, Matt McDonald designed the entire IP, characters, vehicles, world – VSI modeled all assets for the 26 ½ -hour episodes, show design, developed production pipeline for overseas “animation assembly,” created logo art, demos, art for toys, concepts for interactive games, art for various licensing opportunities
BUTT UGLY MARTIANS (3D Animated TV Series) Mike Young Productions/Nickelodeon/Vivendi Universal: President, Matt McDonald designed the entire IP, characters, vehicles, world – VSI modeled all assets for the 26 ½ -hour episodes, show design, developed production pipeline for overseas “animation assembly,” created logo art, demos, art for toys, concepts for interactive games, art for various licensing opportunities
BUTT UGLY MARTIANS (3D Animated TV Series) Mike Young Productions/Nickelodeon/Vivendi Universal: President, Matt McDonald designed the entire IP, characters, vehicles, world – VSI modeled all assets for the 26 ½ -hour episodes, show design, developed production pipeline for overseas “animation assembly,” created logo art, demos, art for toys, concepts for interactive games, art for various licensing opportunities
BUTT UGLY MARTIANS (3D Animated TV Series) Mike Young Productions/Nickelodeon/Vivendi Universal: President, Matt McDonald designed the entire IP, characters, vehicles, world – VSI modeled all assets for the 26 ½ -hour episodes, show design, developed production pipeline for overseas “animation assembly,” created logo art, demos, art for toys, concepts for interactive games, art for various licensing opportunities
LAND BEFORE TIME – The Great Valley Adventure (PSX) Sound Source/TDK Media Active: Full Game Development
EVERQUEST – The Shadows of Luclin Expansion Pack (PC) Sony Online: VSI created over 17,000 textures to up-res this version of EQ
GAME DAY '99 (PC and PSX) 989 Studios/SCEA: modeled all 32 football stadiums, players and uniforms
RUN LIKE HELL (PS2) Interplay: VSI modeled, textured and worked with the publisher on create the majority of levels for this game
ROCK'N ROLL RACING (Dreamcast) Interplay: VSI modeled, textured and designed all vehicles for this game
JET MOTO III (PSX) 989 Studios/SCEA: VSI designed all vehicles and characters and provided all FMV animation for this game
TWISTED METAL IV (PSX) 989 Studios/SCEA: VSI designed all vehicles, modeled and textured all vehicles and characters and provided FMV animation for this game
JTWISTED METAL III (PSX) 989 Studios/SCEA: VSI designed all vehicles, modeled and textured all vehicles and characters and provided FMV animation for this game